Thinking about Video Games : Interviews with the Experts.

Restrictions on access to electronic version: access available to SOAS staff and students only, using SOAS id and password.
Connect to electronic book via Ebook Central.
Full title: Thinking about Video Games : Interviews with the Experts.
Main author: Heineman, David S.
Corporate Authors: Ebook Central Academic Complete.
Format: eBook           
Online access: Connect to electronic book via Ebook Central.


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100 1 |a Heineman, David S. 
245 1 0 |a Thinking about Video Games :  |b Interviews with the Experts. 
264 1 |a Bloomington, IN :  |b Indiana University Press,  |c 2015. 
264 4 |c ©2015. 
300 |a 1 online resource (269 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Digital Game Studies 
500 |a Restrictions on access to electronic version: access available to SOAS staff and students only, using SOAS id and password. 
505 0 |a Cover -- Contents -- Preface -- Participants -- Introduction -- SECTION 1. GAMES AND HISTORY -- 1. Nolan Bushnell: Learning from the Past -- 2. Chris Melissinos: Art and Video Games -- 3. Eugene Jarvis: Games and Design -- 4. Henry Lowood: Archiving and Games -- SECTION 2. GAMES AND ECONOMY -- 5. Ed Fries: The Economics and Politics of a Launch -- 6. Kellee Santiago: Independent Game Development -- 7. Chris Grant: Games and Press -- 8. Edward Castronova: Games, Economics, and Policies -- SECTION 3. GAMES AND CULTURE -- 9. Jamie Dillion: Gamers, Community, and Charity -- 10. Casey Hudson: Games and Emotion -- 11. Ian Bogost: Anxieties, Procedures, and Game Studies -- Conclusion -- Notes -- Works Cited -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R -- S -- T -- V -- W -- Y. 
520 |a The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly. 
588 |a Description based on publisher supplied metadata and other sources. 
650 0 |a Video games -- Design. 
650 0 |a Video games industry. 
650 0 |a Video games. 
655 4 |a Electronic books. 
710 2 |a Ebook Central Academic Complete. 
776 0 8 |i Print version:  |a Heineman, David S.  |t Thinking about Video Games : Interviews with the Experts  |d Bloomington, IN : Indiana University Press,c2015  |z 9780253017154 
797 2 |a ProQuest (Firm) 
830 0 |a Digital Game Studies 
856 4 0 |u http://ebookcentral.proquest.com/lib/soas-ebooks/detail.action?docID=2120280  |z Connect to electronic book via Ebook Central. 
035 |a (MiAaPQ)EBC2120280 
945 |a 21/12/2016 15:29:55  |b 21/12/2016 15:29:55 
945 |u http://ebookcentral.proquest.com/lib/soas-ebooks/detail.action?docID=2120280  |z Connect to electronic book via Ebook Central.  |i 372823